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Doom cursed and blessed by nostalgia

DOOM

(Bethesda Softworks, for the

PlayStation 4, Xbox One and PC, $59.99)

Rating: 2/4

BEFORE there was “Halo” or “Call of Duty”, the first-person shooter video games “Wolfenstein” and “Doom” defined the trigger-happy genre in three dimensions. While the former received a thoughtful re-imagining in 2014’s “Wolfenstein: The New Order”, the same cannot be said for a new “Doom”.

“Doom” sticks closely to the wacky plot of the original 1993 game. Players again portray an unnamed space marine crudely blasting his way across Mars, where hellish demons of all shapes and sizes are pouring out of gaping interdimensional holes.

This is a game about shooting everything that moves until everything doesn’t move. There are no moral quandaries, battlefield allies, brain-teasing puzzles or interactive cut scenes. This updated “Doom” may have the high-definition polish of a modern-day shooter, but it’s unapologetically rooted in the 1990s.

All the weapons a die-hard “Doom” devotee could desire are present - rocket launcher, super shotgun, chainsaw and of course the BFG (the series’ signature weapon: a really big gun).

Other than allowing players to upgrade their arsenal and armour, the only innovation on the point-and-shoot approach is a new melee combat system that makes this already gory franchise even more violent. Now, players can recharge themselves by initiating a “glory kill” when adjacent beasts are near death.

While hardcore shooter fans may baulk at needing to holster their weapons to snap a succubus’ neck or rip off a devil’s horns, frequent and fast dismemberment is key to keeping the action frenetic and the health bar filled.

The game’s levels are well laid out and filled with fun secrets to discover between firefights. Alas, there’s little variation in colour and how they look.

The soullessness extends to the soundtrack: “Doom” composer Mick Gordon’s score is a hot mess, a disjointed mix of industrial guitar riffs bordering on parody when joined with the guttural grunts from hell spawn.

Beyond the single-player campaign, a multiplayer mode feels more like a “Quake” clone than the latest from a series that pioneered the way gamers play together online. The exceptions are the promising “snapmap” level creation tool and the compelling “freeze tag”, where teams must simultaneously work together to encase opposition in ice and thaw out friends. Overall, “Doom” isn’t a bad game. This revamped installment definitely captures the frenzied, bloodthirsty spirit of what made the original “Doom” and “Doom II” hallmarks of the genre. It’s a heck of a shooter but stuck in the past.

DERRIK J LANG

Associated Press

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